NOTE: The first generation will take a while on lower end hardware. If your GPU will not run the script after several attempts, please try using CPU mode which can be enabled post-setup via the "Help" menu.ĬPU only mode is also supported, but requires 16GB of system RAM minimum. My 1050 TI did not require this setting, but some 10xx series cards may. Some cards (namely 16xx series cards) may require you to check an additional box to get running. Nvidia GPU support: 10xx series through current series, but must have 4GB+ VRAM (6-8GB recommended). On setup, please make sure to read through the installation instructions thoroughly, and are connected to a stable wifi network (mobile hotspots will not work). For now, if you want to make pixel art with AI and don't have access to a Windows computer, you can use the stand-alone model files with any stable diffusion based AI program: Įnsure you have the latest version of Aseprite. I am working on MacOS and Linux support, but it is non-trivial. Retro Diffusion will now use that model as the default. Or, choose your own palette to get just the looks you're after.ĭo you have a Stable Diffusion model you prefer? You can use it in Aseprite! Go to "Help" -> "Aseprite Diffusion Settings" and enable custom models, then provide the file path. Palettes can be 2, 4, 8, 16, 32, and 64 colors long, and are organized automatically for ease of use.Īutomatically take an image from potentially thousands of different colors to just a few, without losing details or composition. This model creates color palettes from text prompts. PaletteGen is another custom AI model included in Retro Diffusion. Prompts: "Bearded man in a blue suit" "Woman in a black dress on red background" "Mountains and a lake" "A tree on a hill"Ĭheck out my site for more images! Game item modelĭesign armor, food, items, and icons for games in seconds with a model specifically built for video game assets. This model especially excels at portraits and character art. Check the box marked "Pixel style" and watch as near perfect pixel art is made in seconds. If you have tried to get Dall-e 2, Midjourney, or even Stable Diffusion to create accurate pixel art before, you know that they just don't get it. Retro Diffusion comes with its own pixel art model, which returns results astronomically better than any competing model or AI. Creating game tiles, item sprites, UI elements, characters, and backgrounds has never been this easy! Custom pixel art AI model Cut out assets easily with the pixel model having been trained on game assets with a solid black background. Retro Diffusion is made with game developers in mind, featuring options for tiling assets, and custom palettes. In combination with the state of the art pixel model, you can design incredible pixel art pieces in record time. It also adds advanced features like smart color reduction, and text guided palette creation. This extension for the popular pixel art software Aseprite allows the easy installation and use of Stable Diffusion AI image generator from inside Aseprite. Click on it to add your new color to your existing palette.Create, change, and refine artwork in minutes. As soon as you choose a new color, a little red exclamation mark pops up.To add a new color, click on the Foreground color at the bottom left corner to launch the color options window.To remove a color, click on it and press Cmd + X (Ctrl on Windows) to cut it out from the palette list.Load the ARNE16 palette from the Presets list.Then you can delete the colors you don’t want, add new ones, and save that as your custom palette.įor example, if you like Aseprite’s built-in ARNE16 palette and want to use that as a starting point for your own palette: You can also load one of the built-in Aseprite palettes. Here’s how it looked when I followed the steps above to generate a palette based on a Halo character sprite:Ĭlick on the Options dropdown list in the top left corner of Aseprite, and click “Save Palette”: 2. You should now see your newly generated color palette show up as your current palette in Aseprite. If you’re not sure, just keep the default settings and click OK: Now you can configure your new color palette, such as how many colors you want to use.Go to Options, and choose > Create Palette from Current Sprite:.The fastest way to create a custom color palette in Aseprite is if you already have a sprite that you’re working on, and then decide to create the foundation of your color palette based on your current sprite’s colors: Customize an existing built-in color palette and save it as a new palette.Asesprite can auto-generate a palette based on an existing sprite.There are a couple of ways to create a custom color palette in Aseprite:
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